Category Archives: tech

Everyone I Know Lives on Kindle

My last collection of short stories, Everyone I Know Lives on Roads, is now available for the Kindle for only 99 cents. You can afford that.


Why Facebook Is Awesome


Mucking Up The Big Red Potion

Sinan and Joe over at Big Red Potion were kind enough to invite me to come on the most recent episode of their excellent podcast, and did a truly admirable job of tolerating me once they hit the record button. GamerNode‘s Eddie Inzauto also joined in for a fun and free-wheeling discussion about the thorny issues around deriving a functional definition for videogames.

Here’s a direct link to the show MP3. My apologies in advance to anyone who thinks anything at all positive about Roger Ebert.

First Wall Rebate #019: Wolfenstein 3D Calling

Continuing First Wall Rebate‘s focus on iPhone/iPod Touch games, Episode 019 is centered around the recent remake of Wolfenstein 3D for that platform. Shane, Shawn and I talk about the history of Wolf 3D, the impact that John Carmack and id Software have had on videogames, computer networks, and Shawn’s patience. In a future episode, we’ll discuss how to install Doom on your toaster. Stay tuned.

Yes, They Really Made This

The “something stupid” part, of course, is that you can actually own [win] this.

First Wall Rebate Ep 014

Margaret Chmiel, Director of Digital Media at National Geographic,  joined Shane, Shawn and I for Episode 014 of First Wall Rebate and a conversation about educational games. Marjee has been involved with the JASON Project, and we center our conversation on their excellent (and free!) game, Operation: Resilient Planet. We talk about the dynamics of working with non-profit as compared to for-profit organizations, possibilities for educational games as commercial releases, and Marjee’s prediction that everyone receives free giant robots within the next 3 years. Thanks for listening.

Here is why you buy AppleCare

I have a 1st gen MacBook, purchased in June of 2006.  With my educator’s discount, the AppleCare extended warranty cost me an extra $183 on top of the [also-discounted] purchase price.  I have punished this machine over the past two years, and it has held up pretty well all things considered; it is not only the primary machine I’ve used, it is quite truly the only machine I’ve used, traveling everywhere I went, constantly being docked and undocked from my campus facilities, and running oftentimes for weeks at a time without being power-cycled.  It has been dropped, kicked, thrown, cussed, and made witness to some very unsavory things that would emotionally scar a human being pretty much for life.

I’ve been hobbling along with no onboard wireless for a few months now, but last week the ethernet port conked out on it and that was pretty much all she wrote; I could no longer connect to access my online courses and none of the campus printers accept a USB connection.  After purchasing one of the new aluminum unibody machines on Wednesday, I transferred my vital files over from the old machine and took it in to see what the Geniuses could do with it.

Here’s what they fixed and replaced:

That’s right: spending an extra $183 two years ago saved me over $1200 in repairs this afternoon when I picked up the machine from the Washington Square Apple store.  I friggin love you, AppleCare.