This podcast is the first in a series of rolling podcasts which will discuss issues relevant to synthetic ecologies. In this podcast, Trevor Dodge and Shane Hinton chat about First-Person Shooters and what it means to inhabit and play within these types of synthetic environments.
In this podcast, central issues under discussion by Shane and Trevor include:
- Differences between single and multi-player experiences in First Person Shooters and other platforms.
- Acknowledging simulated experiences within Wolfenstein, Doom, Half-Life 2, Halo, Bioshock, Battlefield: Bad Company, Call of Duty 4 and Gears of War.
- Wider analysis of specific game variables including the mechanics of cut-scenes, immersion levels and violence coding[s], physic engines, biological reactions, destructible environments, FPS artificial intelligence, ethical agendas, Wii tactility and narrative extensions.
Shane and I recorded this back in July when he was out for the Writers Edge conference and we had a blast. Mucho thanko to Mez for the Augmentology hook-up!